SPECIAL: GUITAR AND COMMUNITY ISSUE
April 15, 2008
VOLUME 25NO.4

THE MAGAZINE FOR MUSICAL INSTRUMENT AND SOUND PRODUCT MERCHANDISERS

 

   
 

VIDEO WEBCAST
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-RPMD-Yay! Boston’s Seaport Hotel was the place to be in late April for tons of information to help you sell print music products.
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Music City Miracle? Is this the year Summer NAMM makes a great comeback?
-Moonlighting. A look at manufacturers/reps who still perform regular gigs and how it helps them in their day jobs.

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The Bright Stuff. We always hear the bad news going on in the world. How about the good news?
-The 'Real' Guitar Heroes. What will the future of the guitar industry look like?

-The Latest, Industry, Dealers, People and Product Buzz and Showcases.
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-Dan Vedda shares every thought not appearing in his monthly column right here.
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COLUMNS

-The Music & Sound Independent Retailer Rebecca Apodaca of A&D Music is more than a retailer. Much more. Find out what she does—some of which you can also do—to make the wallet fatter. Plus, more about the IMRA/MSO merger.
-MSR Exclusive Blue Microphones said it found the right fit when equity firm Transom Capital came on board. What it means for you as a dealer and what the company’s future holds.
-NAMM University Listings Your one-stop source for every NAMM educational event taking place at Summer NAMM in Nashville this month.
-The Utah Jazz put up quite a battle in the NBA playoffs. Now, Spy finds out if area retailers will put up a big battle for his/her business.
-Five MinutesA big promotion and oh yeah, that “little” deal Kaman made with Fender. In the meantime, he’s one of the top guys at the biggest musical instruments distributor. A chat with Kaman Music’s Paul Damiano is overdue.
-Sales Guru.More store advice is on the way from Gene Fresco. When the customer thinks, “What’s in it for me?” you will have many answers.
-Veddatorial.Dan Vedda describes how to boost the Recreational Music Making movement, and what we can learn from the highly-respected CEO of PepsiCo.
-Mary Luehrsen, director of affairs and government relations for NAMM, can often be found on Capitol Hill fighting for legislation to help promote and protect our industry. What you probably don’t know is she formerly worked for the Texaco Foundation (now part of Chevron). What possible link could Texaco and NAMM have? You’ll find out. Believe us, it has nothing to do with oil either.


CURTAIN CALL
-Steve Stevens, Rock and Roll may be known for its wild behavior, but the genre has at least one law abider in Steve Stevens.
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Frank Black of the Pixies credits Haley's Comet for starting him on his career path?
-KT Tunstall dismounted from her horse and climbed out of her cherry tree to talk with us.
-Peter Frampton comes alive to tell us what guitars, effects, and amps he loves.
-John Flansburgh, They Might Be Giants’ John Flansburgh is a big fan of several independent dealers as well as a host of manufacturers.
-Matt Rubano, the bass player for the red-hot band Taking Back Sunday. Even better, he likes to shop for MI gear.
-Paul English, Willie Nelson has had four wives in 40 years, but only one drummer in that same time frame.

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DJ TIMES / DJ EXPO
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CLUB WORLD
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The Real Guitar Heros
What Will the Future of Guitar Industry Look Like?
[April 2008 - Page 2]

“As an industry we must continue to work to convey to potential players that it is easy and fun to play,” responded Hoeft. “I am seeing more and more programs spring up around the country usually via creative independent dealers that are really hitting the mark. As an industry we must make this a coordinated effort bearing in mind that a rising tide raises all boats.”

“[We need to continue] to find ways to make learning to play desirable and fun,” added Toporek. “Guitars seem to be more accessible than ever, and there needs to be outlets to support these new players. The Internet serves as a good tool, but might not be ideal for everyone. Continuing to develop and promote Schools of Rock, Summer Band/Jam Camps, and afterschool programs seem to be good ways to get the younger generations into and excited about playing.” 
   
Naylor saw this topic this way: “Honestly, I don’t think guitar manufacturers can do much that will have a huge impact,” he said. “That sounds negative, but we really don’t have the clout to significantly alter pop culture. I think the best we can do is navigate the existing landscape by being aware of trends and buyer behavior, and using that information to our advantage.”
   
It’s No Game

Video games like “Guitar Hero” and “Rock Band” can only be a blessing for this industry, right? Some think so, some don’t. Let’s see what our panelists had to say. “I think it’s a good thing,” said Urie. “A kid can sit down and hold a guitar. The object of the games isn’t to blow up something next to you or steal a car. The object is to play a song. How well you push the buttons tells you how well you play the game. I think it will take kids to the next level.”

“’Guitar Hero’ is a God send,” said Vittek. “The guitar industry has basically sold 2 million electric guitars a year for the past 10 years. Over 14 million copies have sold in the ‘Guitar Hero’ series since its inception. My thinking is, If we could sell 2 million pieces a year without the indirect support of ‘Guitar Hero,’ and we now have 14 million newly-inspired prospects, why are some people in this industry still sitting around looking for something to do? We need to get those newly inspired prospects and turn them into customers.”

“We’ve seen a renewed interest in guitars as well as being able to connect guitars to computers,” said Tarkiainen. But is he concerned kids might master video games but find the real instruments are too hard and give up playing? “There’s a huge opportunity for us as an industry if we can help bridge that gap,” said Tarkiainen. “Guitar Hero’ does a great job of inspiring you. The question is, ‘Can people go from five plastic buttons to the admittedly difficult learning curve of a guitar?’ We do provide tutorials on our guitar boards and our Web site in general. We feature different short video clips, licks, and lessons. We are willing to make the time investment it takes to help them bridge the gap from pretending to play to actually playing. We don’t want millions of discouraged guitarists.”

“I think the video game industry has been responsible for generating an enormous wave of young, guitar/rock star conscious consumers,” said Tu. “I think as a whole, this huge trend is very good for the MI industry. In fact, many artists and manufacturers alike are already involved in many co-op marketing programs. Another interesting thing about games like ‘Guitar Hero’ is that it also educates the kids on the who’s who of classic rock fame and new artists alike. It’s a strange phenomenon but music and artists from the ‘70s and ‘80s have enjoyed a resurgence of fame. All the while, these budding new guitarists take that appreciation and want to create their own new music. I think the video game industry has truly generated an enormous guitar awareness and entertainment culture that is great for rock music, artists, gear, and business. Haha, who would’ve thought there would be something bigger than MTV!”

“Things like ‘Guitar Hero’ are amazing for the industry because they open the doors for kids to experience guitar brands and music in a way never done before,” responded Dankberg.

“I believe that music-based videogames are great for the industry for several reasons, the most obvious being the much broader appeal and the impressions that get created outside of the ‘inner circle’ of MI,” answered Norvell. “It’s a branding campaign bigger than what the industry could do on its own—and one that truly makes making music fun and cool.  Fender has already experienced some great early opportunities driven by our own relationship with the hugely successful ‘Rock Band’ game. Perhaps most importantly though, in today’s instant gratification culture, it gives a quick ‘win’ to the user, and starts the player off with a positive experience; playing along with a familiar song, the virtual crowd cheering; rather than starting off with sore fingers and frustration. The initial positive experience and the fun associated with it can serve as a bridge and help them stick it out through the initial struggles.”

The video game boom has even filtered to other areas of the industry. Hal Leonard has seen excellent sales in its Guitar Hero Guitar Recorded Versions songbook. “A tab songbook for Guitar Hero 3 is currently in the works,” said Lori Hagopian, Hal Leonard’s publicity manager. Our Rock Band songbook has also been generating lots of buzz and great sales. We will be producing many more Rock Band titles—tab songbooks and play-alongs for various instruments—forrelease this spring.”

“The impact of ‘Guitar Hero,’ ‘Rock Band’ and the other music simulation games that are on the horizon will be mostly what we make of it as an industry,” concluded Hoeft. “The fact is that these games are getting people talking about playing guitar and thinking more about being actively involved in the music.As an industry, we will need to leverage this potential attitude change and convince people not to just listen to music to make music and be a part of the music. This really is a unique moment in time and we must seize it. If we do, music simulation games will be very good for our industry and our future.”



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